Economy and Trading
Aurafall is a land of mystery and chance. Whether you are dungeon diving, hunting other players (yes, hunting, as in PvP/theft), or making an honest living by way of mining, wood cutting, farming, or any other profession, there are plenty of ways to make and spend money! And of course, bartering is always an option between players!
Crowns- The standard currency for trade within the world, especially with NPCs. Crown come in the form of Silver and Gold. 1 Gold Crown is equal to 10 Silver Crowns.
Relic Souls- A rare currency earned by exploring the deepest dungeons and facing unspeakable horrors. Used to purchase items that otherwise would be impossible or difficult to obtain (items won off of a boss fight for example).
Crowns- The standard currency for trade within the world, especially with NPCs. Crown come in the form of Silver and Gold. 1 Gold Crown is equal to 10 Silver Crowns.
Relic Souls- A rare currency earned by exploring the deepest dungeons and facing unspeakable horrors. Used to purchase items that otherwise would be impossible or difficult to obtain (items won off of a boss fight for example).
Building in Aurafall
We don't allow modern, sci-fi, giant pixel art, or massive super cube builds on the realm simply because this is meant to be a medieval fantasy environment and we aim to keep it that way. Anything Neolithic, steampunk, Victorian or similar to these is totally acceptable as these themes maintain that rustic rugged feel and keeps within the fantasy scope. If you are in need of inspiration or ideas on what to build, check up on DukonRed1, Madnes64, Jamziboy, Lord Dakr, Mythical Sausage, Fwhip, and many other medieval style builders to reference. You can't go wrong with these guys!
The following is IMPORTANT for folks looking to join the build team-
Purpose- What is the build's function? What does it do and who does it serve? Why is it located in the spot it now stands? These are things a builder must ask themselves when designing something that looks and feels functional, even if it is not.
Style- Every builder develops their own style eventually, and many take inspiration from a preferred theme. In a medieval fantasy setting, this could include Victorian, Roman, Nordic, Elven, etc. A good style blends together multiple different themes into one stronger theme.
Detail- Moderation is key to detail. Too little will make your build bland and boring. Too much will make it hard to focus on any one spot in your build and be distracting.
Atmosphere- Influences the mood and feel of a build, and most times, helps tell a story of the area you're in. It should make the player feel like they are really there. Scale, space, detail, style, purpose. They all play a role in creating atmosphere.
The following is IMPORTANT for folks looking to join the build team-
Purpose- What is the build's function? What does it do and who does it serve? Why is it located in the spot it now stands? These are things a builder must ask themselves when designing something that looks and feels functional, even if it is not.
Style- Every builder develops their own style eventually, and many take inspiration from a preferred theme. In a medieval fantasy setting, this could include Victorian, Roman, Nordic, Elven, etc. A good style blends together multiple different themes into one stronger theme.
Detail- Moderation is key to detail. Too little will make your build bland and boring. Too much will make it hard to focus on any one spot in your build and be distracting.
Atmosphere- Influences the mood and feel of a build, and most times, helps tell a story of the area you're in. It should make the player feel like they are really there. Scale, space, detail, style, purpose. They all play a role in creating atmosphere.